Computer games are
often associated with male audiences. However, research has shown that there is
a large female audience of gamers that defies this myth.
In this task you will
conduct your own primary research to see if the pre-conceptions about audiences
are correct. You will also discuss your findings in light of links to articles
in the resources section, which discuss female audiences.
There used to be an argument that men are less likely to
read literature. However, this is a simplistic analysis and it may be that men
read different kinds of texts to women.
Likewise there are a range of types of computer games that appeal to
differing audiences. In the past decade
‘casual’ gaming has become more popular and is associated with the rise in
gaming for mobile phones and on social media web-sites such as ‘Facebook.’ Whilst men form the main audience for
traditional consoles it is a female audience which, ‘arguably’ dominates the
‘casual’ gaming market.
Devise a questionnaire positing questions such as the ones
below;
·
Do you think more women or men play computer
games?
·
What was the last game that you played?
·
Do you play games on your mobile phone?
·
Do you play games on social media sites like
Facebook?
Discuss the
audience appeal of your text
Referring to the question, provide a written response using
the texts that you have studied and your secondary research to offer your view.
·
In pairs devise a questionnaire consisting of 10
questions
·
Conduct the questionnaire using a sample of 30
people
·
Analyse your findings
·
Respond to this examination question
This article is about
the female audience for genres that are considered to be aimed at a male
audience
This article is about women who work in the computer games
industry
This video provides a fast paced and visual account of the
female audience for computer games and why the common perception is that most
games are aimed at men. For example,
Women play non-console games and ‘casual games’ such as on mobiles and on
social media. Different platforms such
as Nintendo’s Wii and games such as ‘Bejewelled’ on ‘Facebook’ are more popular
than traditional console based games.
This gamer provides a personal video account of her
perspective of the industry
A link to research into audiences for computer games
suggesting that the gender gap is not as large as we thought
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