Wednesday 24 April 2013

Analyse computer games in relation to the gender of audiences


Computer games are often associated with male audiences. However, research has shown that there is a large female audience of gamers that defies this myth.

In this task you will conduct your own primary research to see if the pre-conceptions about audiences are correct. You will also discuss your findings in light of links to articles in the resources section, which discuss female audiences.

There used to be an argument that men are less likely to read literature. However, this is a simplistic analysis and it may be that men read different kinds of texts to women.  Likewise there are a range of types of computer games that appeal to differing audiences.  In the past decade ‘casual’ gaming has become more popular and is associated with the rise in gaming for mobile phones and on social media web-sites such as ‘Facebook.’  Whilst men form the main audience for traditional consoles it is a female audience which, ‘arguably’ dominates the ‘casual’ gaming market.

Devise a questionnaire positing questions such as the ones below;

·       Do you think more women or men play computer games?
·       What was the last game that you played?
·       Do you play games on your mobile phone?
·       Do you play games on social media sites like Facebook?


Discuss the audience appeal of your text

Referring to the question, provide a written response using the texts that you have studied and your secondary research to offer your view.

·       In pairs devise a questionnaire consisting of 10 questions

·       Conduct the questionnaire using a sample of 30 people

·       Analyse your findings

·       Respond to this examination question

Discuss the audience appeal of your text.

This article is about the female audience for genres that are considered to be aimed at a male audience


This article is about women who work in the computer games industry

This video provides a fast paced and visual account of the female audience for computer games and why the common perception is that most games are aimed at men.  For example, Women play non-console games and ‘casual games’ such as on mobiles and on social media.  Different platforms such as Nintendo’s Wii and games such as ‘Bejewelled’ on ‘Facebook’ are more popular than traditional console based games.

This gamer provides a personal video account of her perspective of the industry

A link to research into audiences for computer games suggesting that the gender gap is not as large as we thought


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